*Thinking...* > **Reimagining the Explainer** > > I'm currently focused on adapting the 2D explainer into a 3D voxel-based version. The challenge lies in rewriting the HTML, CSS, and JavaScript. I'm exploring lightweight, CDN-friendly approaches for 3D rendering to avoid complex setup, focusing on a voxel grid implementation. > > > **Analyzing New Directions** > > I've re-evaluated my options, leaning towards Three.js for its robust 3D capabilities. I'm focusing on simplicity, considering BoxGeometry and potentially custom VoxelGeometry to create the reactor's voxelized elements. I'm leaning toward using JavaScript for interactions. However, I still need to evaluate the feasibility of doing this via pure CSS to match the original constraints. > > > **Choosing Three.js Implementation** > > I've decided to proceed with Three.js, leaning into its power and the prompt's request for a 3D voxel experience. Currently, I'm sketching out the scene, envisioning the reactor as a collection of voxel-based components: the core, pipes, steam generator, turbine, and cooling tower. The goal is to make it interactive, linking the JavaScript logic to the 3D scene's visual elements. > > > **Designing the Reactor** > > I'm now deep into designing the reactor's visual elements within Three.js. I'm focusing on the "blocky" voxel aesthetic, using BoxGeometry. I have begun creating the core, envisioning grey voxel blocks with a blue inner glow. I'm also planning the control rods, the pipes, the turbine, and adding particles to simulate steam. My focus now is on translating the original 2D elements into these 3D, interactive voxel components. > > > **Developing the Scene Structure** > > I'm presently building the scaffolding within Three.js. Using the "Blocky/Voxel Art" style with `BoxGeometry`, I'm creating a `createVoxel()` helper function. I have the basic HTML/CSS setup. I am sketching the scene, beginning with the reactor core as a stack of grey cubes with an inner blue glow, and the control rods. I am also working on the structure for the pipes. > > > **Developing Physics Integration** > > My current focus is integrating the physics-based calculations from the original 2D explainer into the 3D scene. I'm working to tie the power, temperature, and control rod values to visual elements, such as the turbine's rotation speed and the rods' position. I'm also adding particle effects to visualize steam flow between components. > > ```html